Every dive catches 1 to 3 wild fish and some credits. Energy refills one point every 10 minutes, up to 30 (the Power core upgrade raises it).
Zones
| Zone | Depth | Opens at diving level | Energy | Legendary traits | Mutation chance |
|---|---|---|---|---|---|
| Under the ice | 0–300 m | 1 | 5 | 1.0% | 0% |
| Twilight drift | 300–2,000 m | 4 | 6 | 1.5% | 5% |
| Midnight water | 2,000–8,000 m | 10 | 7 | 2.5% | 10% |
| The abyss | 8,000–25,000 m | 18 | 8 | 4.0% | 16% |
| Hadal trenches | 25,000–60,000 m | 28 | 9 | 5.5% | 24% |
| The vent floor | 60,000–100,000 m | 40 | 10 | 8.0% | 32% |
Every species lives at its own depth, so some fish are only found deep down. Deeper dives also find more credits, more chests, more eggs and more Gene Lab ingredients.
Diving levels
Dives give diving XP (more for rarer catches, new species and world firsts). Each level pays credits and opens deeper zones; the highest level is 60. The Submersible upgrade opens zones sooner.
What else a dive can bring
- Finds: extra credits; sometimes a jackpot of 300.
- Chests: 12% of dives. Chests and eggs
- Wild eggs: 5% of dives under the ice, up to 10% at the vent floor.
- Gene Lab ingredients: different ones at each depth. Gene Lab
Wild visitors
Every 2 to 4 days a wild fish swims into your deep and stays 12 hours: keep it or let it swim on. A deep with more different species attracts rarer visitors.