You run a research station under the ice of Ganymede. Every fish is grown from its own genome, so no two are alike. The game is a loop:
- Dive under the ice for wild fish. Deeper water holds rarer fish but costs more energy. Diving and depths
- Breed two fish. Every egg gets one copy of each gene from each parent, so hidden traits can come out. Genetics
- Raise and improve your fish: young fish grow up over a day, and you can upgrade each part. Stats, Upgrades
- Trade and compete: sell fish and stud services to other players, enter the daily fish show, hold crowns. Market, Fish show
Your first numbers
| At the start | |
|---|---|
| Starter fish | 6 |
| Credits | 3,300 |
| Energy | 30, one back every 10 min |
| Collection room | 60 fish |
| Fish swimming in your deep | 12 |
| Clutches at once | 1 |
Your station can be upgraded to raise most of these. Upgrades and the station
Two currencies
Credits are the game currency: you earn them from dives, sales, shows and missions, and spend them on breeding, upgrades and other players’ fish. Crystals are the premium currency, sold for real money and tradable for credits between players. Nothing sold for money changes genes or creates fish. Membership and crystals