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Stats

The eight stats, exactly how each is worked out, the highest values, and how to breed for them.

Every fish has eight stats, one per body part. They come from how rare that part’s traits are (the rarest trait showing on the part counts) and from the size genes, then upgrades multiply them. The total score is all eight added up.

The formulas

“Tier” is the rarity of the rarest trait showing on that part (Common 0, Uncommon 1, Rare 2, Epic 3, Legendary 4, Mythic 5). Size genes are 0 to 9 (the average of both copies).

StatPartNatural value
BiteHead10 + 8 × tier + 1.6 × head size
PrecisionEyes10 + 8 × tier
CharmLure6 + 9 × tier + 1.2 × lure length
StabilityDorsal fin10 + 7 × tier + 1.5 × dorsal size
SpeedTail12 + 7 × tier + 1.5 × tail size + body length
AgilityFins10 + 7 × tier + 1.5 × fin size
ArmourScales10 + 8 × tier
HealthBody14 + 6 × tier + 1.8 × size + depth

Upgrades

Stat = natural value × (1 + 0.11 × (part level − 1))

A part at level 10 is ×1.99. Upgrades are not passed on to young. Upgrade costs

Example: speed

The highest natural speed is a legendary tail (tier 4) with tail size 9 and body length 9: 12 + 28 + 13.5 + 9 ≈ 63, and about 124 with the tail fully upgraded.

Breeding for a stat

  1. Get the rare trait first. The part’s tier is worth the most (7 to 9 points per tier). Rare traits are often recessive, so plan for two steps: breed for young that carry it, then pair carriers. A pure line passes it to every young.
  2. Then push the size genes. They blend, so keep breeding your highest-scoring young together.
  3. Don’t just pair your two highest stats. A high stat can come from an upgrade (not inherited) or from a dominant trait hiding a common copy. The Breeding page shows the range of each stat in the offspring before you breed.